Counter-Strike 1.6: ze_altiplano_b1 WIN (1080p - 60FPS)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Server IP: 148.251.78.214:27023 (HsCorp)
● Download link: N/A
● Please support me on Patreon:
https://www.patreon.com/gamingreviews
► Twitter: https://twitter.com/GamingReviewsYT
► Twitch: https://www.twitch.tv/gamingreviews_yt
► Facebook: https://www.facebook.com/gamingreviewsyt
► GamingReviews: http://gamingreviewsyt.com/
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* Video segments *
First round: 00:05
Second round (Win):
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* Map Info *
Creator(s) of the map: /
A short to medium lengthed map that favours close-quarter areas, up until the final hold to the helicopter which is a bit wider. Unfortunatly, because of this the zombies that spawn in front can often block the passage on server with block enabled, causing a completely shutdown of one of two main entrances to the building, resulting in immediate loss.
More room could be given at the beginning to give humans a chance. Near the end of the video, admins used special abilities otherwise not available to make sure no zombies got onto the helicopter, so that's an illegal win.
It's really fun however, but in the end no human team was able to survive without help of the admins, so I can't really recommend the map.
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GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
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My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
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TAGS:
ze alti
ze_alti
ze_altiplano
ze_altiplano_b1
---------------------------------------------------------------
MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Server IP: 148.251.78.214:27023 (HsCorp)
● Download link: N/A
● Please support me on Patreon:
https://www.patreon.com/gamingreviews
► Twitter: https://twitter.com/GamingReviewsYT
► Twitch: https://www.twitch.tv/gamingreviews_yt
► Facebook: https://www.facebook.com/gamingreviewsyt
► GamingReviews: http://gamingreviewsyt.com/
---------------------------------------------------------------
* Video segments *
First round: 00:05
Second round (Win):
---------------------------------------------------------------
* Map Info *
Creator(s) of the map: /
A short to medium lengthed map that favours close-quarter areas, up until the final hold to the helicopter which is a bit wider. Unfortunatly, because of this the zombies that spawn in front can often block the passage on server with block enabled, causing a completely shutdown of one of two main entrances to the building, resulting in immediate loss.
More room could be given at the beginning to give humans a chance. Near the end of the video, admins used special abilities otherwise not available to make sure no zombies got onto the helicopter, so that's an illegal win.
It's really fun however, but in the end no human team was able to survive without help of the admins, so I can't really recommend the map.
---------------------------------------------------------------
GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
---------------------------------------------------------------
My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
---------------------------------------------------------------
TAGS:
ze alti
ze_alti
ze_altiplano
ze_altiplano_b1
---------------------------------------------------------------
MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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