Counter-Strike: Zombie Escape Mod - ze_Jurassicpark7_1_pg on ProGaming

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Counter-Strike 1.6: ze_jurassicpark7_1_pg WIN (1080p - 60FPS)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Server IP: 164.132.204.183:27016 (ProGaming.ba)
● Download link: N/A

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* Video segments *

First round (Win): 00:05
Second round (Win) 03:16
Third round (Win) 06:52
Final round: 11:10

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* Map Info *

Creator(s) of the map: Bot!

An incredible improvement over all the older jurassicpark map versions, and deservedly ranked amongst the newer generation of Zombie Escape maps for CS 1.6. It has numerous passages, hazardous traps and branching paths.

The only problem at this moment is that the helicopter at the end is a little bit overpowered for zombies, as in the playthroughs I had the zombies never ever got to the humans in time. On top of that, there's a double call bug that stops the helicopter, making a normal ending impossible to trigger.

Regardless, it's a very promising map that I will play again with much pleasure! Dinosaurs and other models have also been optimized compared to older versions so it doesn't look too quircky anymore. Definitly a recommendation!

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GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.

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My Computer:

- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)

- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device

- Audio: ASUS Xonar D2 Audio Device

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TAGS:

ze jurassic
ze jurassicpark
ze_jurassic
ze_jurassicpark
ze_jurassicpark7
ze_jurassicpark7_1
ze_jurassicpark7.1
ze_jurassicpark7_1_pg

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MUSIC NOTICE:

The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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