Counter-Strike 1.6: ze_sectorbg_Fix3 WIN (4K UHD - 60FPS)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Server IP: 151.80.47.10:27020 (MILF Escape)
● Download link:
● Please support me on Patreon:
https://www.patreon.com/gamingreviews
► Twitter: https://twitter.com/GamingReviewsYT
► Twitch: https://www.twitch.tv/gamingreviews_yt
► Facebook: https://www.facebook.com/gamingreviewsyt
► STEAMGROUP
https://steamcommunity.com/groups/gamingreviews
#SectorBG #ZombieEscape #CS16
---------------------------------------------------------------
* Video segments *
First round: 00:05
Second round (Win): 03:40
Final round: 07:01
---------------------------------------------------------------
* Map Info *
Creator(s) of the map: /
Since the last time I've played this map, I felt that it was fairly overpowered for the human team. SectorBG works out pretty well as a map, but if the servers have bad timings set-up for when zombies spawn and can leave, it's nearly impossible for them to ever gain a victory. They will NOT catch up to humans in time, and there are numerous spots where they are forced to crouch, making it very easy for two or more humans to defend, and bridge an incredible gap between the boat and the first zombie.
Overall, I feel like it could provide a bit more challenge for humans, increase the final timer for when the boat leaves, and halt the human team a bit more along the way to force them to defend.
---------------------------------------------------------------
GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
---------------------------------------------------------------
My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
---------------------------------------------------------------
TAGS:
ze sector
ze sector bg
ze sectorbg
ze_sector
ze_sectorbg
ze_sector_bg
ze_sectorbg_fix
ze_sectorbg_fix1
ze_sectorbg_fix2
ze_sectorbg_fix3
---------------------------------------------------------------
MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Server IP: 151.80.47.10:27020 (MILF Escape)
● Download link:
● Please support me on Patreon:
https://www.patreon.com/gamingreviews
► Twitter: https://twitter.com/GamingReviewsYT
► Twitch: https://www.twitch.tv/gamingreviews_yt
► Facebook: https://www.facebook.com/gamingreviewsyt
► STEAMGROUP
https://steamcommunity.com/groups/gamingreviews
#SectorBG #ZombieEscape #CS16
---------------------------------------------------------------
* Video segments *
First round: 00:05
Second round (Win): 03:40
Final round: 07:01
---------------------------------------------------------------
* Map Info *
Creator(s) of the map: /
Since the last time I've played this map, I felt that it was fairly overpowered for the human team. SectorBG works out pretty well as a map, but if the servers have bad timings set-up for when zombies spawn and can leave, it's nearly impossible for them to ever gain a victory. They will NOT catch up to humans in time, and there are numerous spots where they are forced to crouch, making it very easy for two or more humans to defend, and bridge an incredible gap between the boat and the first zombie.
Overall, I feel like it could provide a bit more challenge for humans, increase the final timer for when the boat leaves, and halt the human team a bit more along the way to force them to defend.
---------------------------------------------------------------
GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
---------------------------------------------------------------
My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
---------------------------------------------------------------
TAGS:
ze sector
ze sector bg
ze sectorbg
ze_sector
ze_sectorbg
ze_sector_bg
ze_sectorbg_fix
ze_sectorbg_fix1
ze_sectorbg_fix2
ze_sectorbg_fix3
---------------------------------------------------------------
MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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