CSS: Zombie Escape - ZE_LOTR_Minas_Tirith_v3_3 [Part 2 - Main Gates] {Normal Mode} (1080p)

⭐ Overall Rating: 4.4 / 5
Tech Review Analysis
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Counter-Strike: Source - ze_LOTR_Minas_Tirith_v3_3 [Part 2 - Main Gates] {Normal Mode} (1080p)
Download link: http://www.gamebanana.com/maps/157492
Playlist: http://www.youtube.com/playlist?list=PLE6A50F754D876FFD&feature=viewall
Server: PlagueFest (IP = 69.162.109.181:27015)


* Map Info *

Creator(s) of the map: Hannibal[SPA]/Rafuron

This last version of Minas Tirith is undoubtly the most balanced, the most difficult and the version with the most action of all version that have been developed when comparing to its past releases:

1) The ladder from the beginning (an item for zombies) has been re-introduced and is now fully operative.
2) All zombies can take any items from start regardless of their level, with the Balrog being the only exception (which still requires level 5).
3) The barrel has been buffed and deals more damage
4) The Balrog has been nerfed damage- and health wise
5) Human items are all the same and operate the same way as in v2_2
6) Both the White Knight as Gandalf have been nerfed considerably. Both health and durability have been nerfed by lowering health. Also, their attacks have been given a slightly longer recharging time (but their power and strentgh remains the same).
7) Overall, holding spots have been improved and eventually extended. Each level/part has undergone some significant changes. Part 1 has now ridable horses, and nazguls will die at the end before the gate no matter what happens. !ztele trick has been disabled. Part 2 does not request humans to hold at the gate anymore and simply have to wait for the guards to become non-solid to escape. Part 3 has improved the most for holding spots, and now the ending has 3 possible gateways to have an easier ending. Part 4 is generally the same, but the WK and Gandalf effects are noticable on certain spots to have become weaker.

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General info in-game:

* All models are HD (World views). This for the quality of the game, as the standard models are very undetailed.
* AUG (Bullpup) Is the only skin that is not default, but it is the only HD skin I could find that almost matches the original one.
* Desert Eagle and grenades are same model but another skin.
* Both CT's and T's packs are different, they are very highly detailed models. Again because of the poor standard quality
* At last, the in-game options are all highest, except for Anti-aliasing, which is x4 instead of x8 for faster performance.


GAMEPLAY MODE: Zombie Escape

* ze stands for Zombie Escape, and is one of the most funniest mods in css that you can find. The game starts with equal teams in T's and CT's and after 8-10 seconds, one player turns into a zombie and must try to hit other players with his single knife... With a bit of luck, he can already hit 3-5 people in a row, and then the epidemy continiues. Otherwise, you have zombie-hunters, which try to kill the first zombie for a quick win (=boring). Zombies have around 2500-3000 health, players the traditional 100hp. Humans must survive to keep the human race alive, otherwise they will be destroyed for an unending life of torment! Have fun!


My Computer:

- Operating System = MS Windows 7 Home Premium 64-bit SP1
- CPU = Intel Core i7 860 @ 2.80GHz
- RAM = 8,00 GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard = Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics = ATI Radeon HD 5800 Series (Club 3D ATI Radeon HD5870)
- Monitor(s) = Samsung SyncM B2230 + Philips FTV (Full HD@60Hz)

- Hard Drives
* 1954GB Western Digital WD20EARS-00MVWB0 ATA Device J: (SATA)
* 977GB SAMSUNG HD103SJ ATA Device F: (SATA)
* 977GB SAMSUNG HD103SJ ATA Device C: (SATA)
* 977GB Lacie HD L: (FAT32 External Drive)

- Optical Drives
* HL-DT-ST DVDRAM GH22NS50 ATA Device
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* UDINC MN4XA3OXMJCT SCSI CdRom Device
* UDINC MN4XA3OXMJCT SCSI CdRom Device (2)
* HL-DT-ST BDDVDRW GBC-H20N ATA Device

- Audio = ASUS Xonar D2 Audio Device
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