CSS: Zombie Escape - ZE_SSBB_V1 [Concept video - OUTDATED] (1080p)

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Voila, here is my first concept video of the second zombie escape map I'm currently working on! It was pretty hard work for all the current animations to be finished for the video, but they are FAR from the final versions. What I mean is that there are many other things like particles that still needs to be created, and the final smashes (I won't show final smashes until release!).

There a couple of things to know:
- Pit is going to be re-animated completely. His sword is actually not even tied to the model and therefor it looks really weird. He was the first model so that's why he's badly animated (I didn't knew how to bind different meshes before into the compiler but now I know).

- Snake's bomb is supposed to have an explosion animation, obviously, but for some reason it just doesn't want to explode in any way. I have no idea yet why it isbut I'll find it out!

- Ganondorf has still no particle for his Warlock Punch because I couldn't find the right textures but it is currently being 'invesitgated'. (His punch should be very strong!)

- It is as it will be: Most characters will be for CT's but some are infinitly assigned to the Zombies either. This list will be announced a bit before release!

- There will be a total of 35 characters! This means that in 2 rounds, it's possible for everyone to have played a character!

- I didn't know really what to do about the 3DSkybox from the spawn level... It's really difficult to make 3DSkyboxes that match SSBB a bit because SSBB is a side-screen platform fighting game, and CSS is overall 3D... I'll find something better than there currently is.

- Don't be fooled, the level at the end of the video was the Greenhillzone from Sonic! It's already finished but I won't show it because it needs to be secret! It's much longer than it looks like!

- There will be a total of 15 stages


Have fun watching!

Joris Ceoen
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