Zombie Escape Mod on Team Fortress 2 - ze_elevator_escape_jbg_final_tf2
● Server IP: 94.130.49.180:27050 (Otaku Gaming)
● TF2 Zombie Escape Playlist: https://www.youtube.com/watch?v=P-rQL2HCCk4&list=PLrRiUAy88fMLYPMsr5Xcy3eDOTnce5TLX
► ALL TF2 ZOMBIE ESCAPE SERVERS and IP's
Otaku Gaming IP:
94.130.49.180:27050
Otaku Gaming USA IP:
162.251.165.19:27021
Otaku Gaming AUSTRALIA IP:
45.76.114.109:27016
► LINKS
MERCHANDISE [MUGS & IPHONE CASE] https://teespring.com/en-GB/gamingreviews-mug
Twitter: https://twitter.com/GamingReviewsYT
Twitch: https://www.twitch.tv/gamingreviews_yt
Facebook: https://www.facebook.com/gamingreviewsyt
Download link: Connect to server to download
► MAP INFO
Creator(s) of the map: JB_Gamble
The map originates from CS:S. It has been ported to TF2, being identical to the original map. Generally there's little difficulty defending most holding points, but the final two elevators are hard to defend if you don't have sentry's or dispensers blocking the passages. Other than, the ending is really easy to defend, far easier than in CS:S or CS:GO, as two dispensers can be built on the catwalk to the final platform, which makes it nearly impossible for zombies to properly push through.
● Server IP: 94.130.49.180:27050 (Otaku Gaming)
● TF2 Zombie Escape Playlist: https://www.youtube.com/watch?v=P-rQL2HCCk4&list=PLrRiUAy88fMLYPMsr5Xcy3eDOTnce5TLX
► ALL TF2 ZOMBIE ESCAPE SERVERS and IP's
Otaku Gaming IP:
94.130.49.180:27050
Otaku Gaming USA IP:
162.251.165.19:27021
Otaku Gaming AUSTRALIA IP:
45.76.114.109:27016
► LINKS
MERCHANDISE [MUGS & IPHONE CASE] https://teespring.com/en-GB/gamingreviews-mug
Twitter: https://twitter.com/GamingReviewsYT
Twitch: https://www.twitch.tv/gamingreviews_yt
Facebook: https://www.facebook.com/gamingreviewsyt
Download link: Connect to server to download
► MAP INFO
Creator(s) of the map: JB_Gamble
The map originates from CS:S. It has been ported to TF2, being identical to the original map. Generally there's little difficulty defending most holding points, but the final two elevators are hard to defend if you don't have sentry's or dispensers blocking the passages. Other than, the ending is really easy to defend, far easier than in CS:S or CS:GO, as two dispensers can be built on the catwalk to the final platform, which makes it nearly impossible for zombies to properly push through.
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